project-image

Minotaur: a point and click visual novel

Created by U7 committee

Welcome to the best official Minotaur merch store on Kyos! Actually, it's also the only store. Don't know what Minotaur or U7 is? No problem! Find out more at: https://uof7.com/ Our estimated shipping date is 2028, so shipping costs aren't included and will be calculated and charged separately closer to fulfilment! However, applicable VAT/GST for EU, UK and Canadian customers will be added at checkout to help avoid unexpected charges at delivery (customers in other regions may still be subject to local customs fees). We also operate a no-refund policy, as the store is primarily meant to support the final stages of development and all funds go directly into finishing the game! Thank you for your continued support ❤️🐧 Nick & u7committee

Latest Updates from Our Project:

Russian translation is (finally) available! Plus - a development update!
over 6 years ago – Tue, Nov 26, 2019 at 12:13:00 PM

Our dear backers,

First things first: we're happy to announce that the Russian translation of Nod's route is finally available! I will post a more detailed update on Steam about it soon, so to all of our Russian backers: please check it out when you have time! It will also include the translation of this post.

And now - a development update.

Our Early Access launch turned out to be extremely exciting! We were all immensely thrilled to watch you play the game, unravel its secrets and discuss the lore and the story. It was especially cool to see that almost no stone was left unturned: sometimes we wondered if someone would actually notice all those references and little details, if they were maybe too vague, but nope - you found them, and it was absolutely amazing.

Now we just need to repeat that four more times.

Luckily (in a way), other routes aren't as long as Nod's - his accounts for about half of the game in terms of its overall length. So you won't have to wait two more years until the release of the next route - rather, we plan to finish the rest of the game in the next two years, with each remaining route taking roughly six months to complete and publish.

We also decided to change the order of releasing the remaining routes, and to stick to the original plan, since we believe it will make more sense story-wise. This means that the next route that we're going to release will be Thea's, followed by Mentor's, then Unter's, and then finally Richie's. I hope this comes as good news to those who became interested in Thea as character, not in the least because of her fantastic voice over by Brittney Karbowski, which was often complimented despite her relatively small role in Nod's route. Those of you who'd like to see and hear more of other remaining main characters (who of course have amazing VAs as well) will have to wait a bit longer : )

We have actually been working on Thea's route for a while now... And just like in other remaining routes, in hers we want to explore the world outside of Royce more. For example, you will travel to Mira DC and visit Thea's old home:

In Mentor's route, you'll drop by one of TFX android factories, among other places, and even meet a new... "character", so to speak:

With Richie, you'll visit Nova Corps station that Nod was so eager to get to, as well as the streets of the Second Rim district:

 And as for Unter's route... Unter's route is just going to be bonkers.

Of course, while we're working on the new routes, we will also do our best to implement improvements and fixes based on the feedback that we received (and continue to receive). We made sure to include all of it into our backlog, and we'll be introducing it gradually as new routes come out. Some more important things, such as mysterious Chinese extra symbol bug and optimized elevator descent scene, will get patched up first (the former turned out to be a serious issue that we're still working on fixing), followed by quality-of-life improvements like more convenient saving system (oh yes, oh yes, as Unter would say), better post-Bygone knocked-out Nod puzzle, hopefully an option to auto-advance dialogue, and so on.

Other than that, it's business as usual: we'll post updates about the development and to Club 703, and our beta testers will get access to new builds a couple of weeks before we publish them. One more thing that we're currently thinking about is when would be the best time to produce and deliver physical rewards, and I will include the information about it into our next update, or maybe post an update about it specifically. If you have any questions, please let me know in comments below - you know I'm always happy to answer them : )

PS: one more thing! A fellow game developer and one of our backers, Nayru, has launched an already successful Kickstarter campaign for an escape room visual novel with point-and-click elements called Blankspace.

The project is currently short of its partial voice acting stretch goal, which it definitely deserves reaching, and you can help Nayru make it happen : ) But hurry - the campaign has only 48 hours left. Blankspace has a great demo that left me wanting for more, and oh my God it also has a Minotaur reference (in case you make the right decision about "naming" your character). So do check it out!

Love,

Nick & u7committee